The development model
A disciplined path from "I have an idea" to "I own another company."
The incubator exists to invest enough to learn, while avoiding unnecessary corporate infrastructure before a concept has proven itself. Every idea walks eight waypoints. Some ideas graduate. Some get archived. Both outcomes are useful.
How we work
Every idea walks the same trail.
Eight waypoints between a feeling and a finished venture. Follow the pin.
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Define the human story, problem, experience, and emotional reason the idea should exist.
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Name the concept, identify the target user, establish the value proposition, and map the smallest meaningful version.
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Create mockups, prototypes, landing pages, workflows, or a minimum viable product.
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Put the concept in front of real people. Measure behavior, not compliments.
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Keep what works, change what does not, and decide whether additional investment is justified.
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Look for evidence of repeat use, willingness to pay, referrals, engagement, or another meaningful validation signal.
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Form a dedicated operating entity, transfer relevant assets/IP, and establish the business on its own.
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If the concept does not earn the next round of investment, document what was learned and move on to the next idea.
Core beliefs
What we keep coming back to.
The good stuff test
Seven questions. Asked before anything is built.
Before significant capital or time is committed, each concept gets challenged with a simple set of questions. These are not gatekeeping criteria — they're a compass. An idea that fails most of them usually just needs to be reframed. An idea that fails all of them probably needs to be let go.
What human moment, behavior, frustration, or story is this built around?
Why should this exist beyond the fact that it's possible to build?
Does it make something easier without removing what made the experience meaningful?
Would someone describe the result as useful, delightful, memorable, or emotionally resonant?
Can the concept be tested cheaply before a full company is built around it?
Does Good Stuff Ventures have a genuine creative advantage or unique point of view here?
If this succeeds, does it deserve to become an independent company?
Buy learning before infrastructure.
What counts as good stuff?
Ideas that fit these themes get serious attention.
Stories
Helps people tell, preserve, discover, prompt, organize, or share stories.
Experiences
Turns a routine interaction into something more personal, memorable, delightful, or immersive.
Connection
Helps people strengthen relationships or act on intentions they already have toward other people.
Memory
Supports remembering people, events, details, traditions, milestones, or moments.
Nostalgia
Reimagines an older ritual, behavior, format, or feeling using new tools — without stripping away its emotional value.
A Little Magic
Creates a moment of surprise, delight, serendipity, or "how did it know to do that?"